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Concept: Student engagement using Technology Research Question:"Does Technology engage student learners?"

Manon Daneau- daneaum@ccrsb.ca Catherine Fanning- fanninc1@staff.ednet.ns.ca Ted Fitzgerald- befitzgerald@nstu.ca Elizabeth Aikens- aikense@staff.ednet.ns.ca Kevin Hayden- haydenk1@staff.ednet.ns.ca


 * Questions
 * Purposes
 * Objectives
 * Data Collection
 * Data Analysis
 * Interpretation
 * Outcomes
 * Conclusions
 * Recommendations
 * Literature --> Theoretical framework ---> Ideas, examples, clues, models, etc. to use in the study -> Conceptual framework.


 * I) Engagement using Webquest**:

1- [] "Educational Uses of the Internet and the Web"

2- [] "Using Web2.0 to Support the Active Learning Experience"

3. []

"TIES 2009: Dr. Bernie Dodge on Engagement: What is it, and How can I get some?

4. [] Sciater, Niall. "Web 2.0, Personal learning Environments and the Future of Learning Management Systems" (Research Bulletin, Issue 13). Boulder, CO: EDUCAUSE Center for Applied Research, 2008.

1- Sclater, Niall.. "Large- Scale Open Source E-Learning Systems at the Open University UK" (Research Bulletin, Issue 12). Boulder, CO: EDUCAUSE Center for Applied Research, 2008, [] 2-**
 * II) Engagement and Moodle/e-Journal of Reflection**:

III) Ted - Virtual Science Experiments

**Real, Virtual Laboratories - Together in General Chemistry 

[]

Effects of 3D Virtual Reality of Plate Tectonics on Fifth Grade Students' Achievement and Attitude Toward Science

[]

A Simulation on Teaching Volhard Method

[]

Using Web-Based Simulations to Promote Inquiry

IV) Elizabeth Virtual World - Sim http://jime.open.ac.uk/2004/8/oblinger-2004-8-disc-paper.html

Educators Get a Second Life

[]

G Falloon - British Journal of Educational Technology, 2009 - interscience.wiley.com
 * [|Using avatars and virtual environments in learning: What do they have to offer?] **


 * V) Kevin**
 * Game-based Learning and Student Engagement : Articles for Literature Review **

Oblinger, D. (2004). **The Next Generation of Educational Engagement**. //Journal of Interactive Media in Education//, 2004 Prensky, M. (2003). **Digital game based learning. Exploring the Digital Generation**. Educational Technology, US Department of Education. Herrington, J., Oliver R., & Reeves, T. C. (2003). **Patterns of engagement in authentic online learning environments**. //Australian Journal of Educational Technology//, //19//(1), 59–71. Retrieved April 24, 2007, from __http://www.ascilite.org.au/ajet/ajet19/herrington.html__ ===[|Game inspired tool support for e-learning processes] T Charles, DW Bustard, M Black  === [|Playfulness-Based Design in Educational Games: A Perspective on an Evolutionary Contest Game] By: Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh. Interactive **//Learning//** Environments, v17 n1 p15-35 Mar 2009. Charles, Darryl; McNeill, Michael//. Proceedings of the European Conference on **Games** **Based** **Learning**//, 2009, p95-102, 8p

**//__ Engagement __//** in **//__ Game __//** - **//__ Based __//** **//__ Learning __//**. By: Charles, Marie-Thérèse; Bustard, David; Black, Michaela//. Proceedings of the European Conference on// **//Games//** **//Based//** **//Learning//**, 2009, p397-403